Welcome to the Sam and Dan Games Developer Blog!
PTD2 Trainer Pass! Get it today!
A great way to support us while getting amazing rewards!So let's talk about what you get:
- Increased chance for Shiny/Shadow pokemon to appear in the wild
- No ads while you play the game
- Get a copy of shiny giveaway pokemon automatically every week
- Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
- Faster Leveling - Get twice the experience on every battle!
- Giveaways for pass holders only
Champions TD is evolving!
These past few weeks I've been really thinking about what Champions TD is becoming and where it is headed. Game Design is such that it is an evolving living thing. Game change direction all the time. Mostly in secret where only developers see but here at Sam and Dan Games we try to be really open about our process so that you are involved in it.
Also I'm looking at how the game performs in different platforms. We want to release the game for mobile devices and so the performance of the game is important.
In an effort to really focus the game and give more meaning to individual units the game will have some big changes.
Also I'm looking at how the game performs in different platforms. We want to release the game for mobile devices and so the performance of the game is important.
In an effort to really focus the game and give more meaning to individual units the game will have some big changes.
- New Valor System (Unit Upgrade system) - This Valor system will work like the resources in most Tower Defense game. You start off with some amount of Valor each level and you use it to temporarily upgrade units for that level. As you defeat enemies you will earn more Valor that you can use to further level up your units. Very similar to how you would upgrade a "tower" in most tower defense games.
- Only 5 units can be used on a level - Similar to PTD1 and 2 you will only be able to bring in a certain amount of units to a level. This is to increase the strategy involved in who you bring, make each unit much more important and to make performance much better.
- Tent will only hold one unit/levels will have more tents - Each tent will only hold one unit and so you will usually have 5 tents each level.
You will only have 1 of each class of unit (but can keep the ones you have!)-You will no longer be able to get an infinite amount of Bandits, you will only unlock one unit as you play the levels. For example you can have multiple healers but only one timothy or only one Cave Mystic. In the future I will add different types of healers that you will be able to use. Including some hybrids.After some thought and your feedback I think it will be okay to still have some units be able to be recruited more than once. Thanks for the feedback!- Player Activated Moves - Some units will have attacks that will be player activated and aimed. An example is the Yeti's Avalanche move.
- More Skin Selections when creating your character - Finally got around to adding more skin variations for your character.
Trainer VS: Picking your avatar, win streaks!
For Trainer VS I will be adding the ability to pick from avatars that you have unlocked, I will also add a new win streak mechanic. Win a number of fights before losing 3 times. If you lose 3 times then the win amount resets and you start over. If reach the goal then you will win new TMs for your account.
Weekly Progress
Champs TD - Evolving
Champs TD - Evolving
- Valor System (0%)
- Only 5 Units per level (0%)
- Tent will only hold 1 unit (0%)
- Only 1 of each unit/Unlock units by beating levels (0%)
- Player Activated Moves (0%)
- New starting levels to unlock units and better tutorial (0%)
- New Graphics for menus and UI components (50%)
- More Skin Variations when creating your character (100%)
- More Hair Colors for the existing styles (100%)
- Human characters will now have a shirt on when you remove their chest piece (100%)
- Pick your avatar (0%)
- See more opponent info (0%) - See their wins and their trainer ID
- Win Streak Mechanic (0%)
- Win Streak TM Rewards (0%)
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