Best Brower Defense game of 2012! Fundraiser continues, other ways to donate! Soft level cap to 20!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam & Dan Games Developer Blog! This is a really late blog post this week. Like every week I was very busy but I did get some things done which is good. First of all let's talk about how great you guys are.

PTD 1 was voted BEST Browser Defense game for 2012!
We couldn't have done it without you guys voting for us! We really appreciate it! For those of you asking you don't really win anything for this but it is an honor to be recognized :)

Fundraiser
The fundraiser is still ongoing and will be around for a while. The good thing about doing this on the blog instead of a site like Kickstarter or Indiegogo is that we don't have a strict deadline. That is not to say that we won't bring our funding to Kickstarter at some point, just right now isn't the right time for us. The funding has been picking up, mainly due to the Shiny Legendary prize that I recently indirectly announced with the poll above. We passed the 1% point which I'm happy about, on to the next percentage :) With the new prize announced this also means we are in phase 2 of the funding. Each new prize will mean a new phase. The phases just means that there are new prizes yet to be announced. So let's look at some info!


Other ways to donate
Many of you have mentioned that you don't own credit cards or that you don't have money to donate but would still like to help out and get some prizes. Well I stumbled about a potential way to make this happen. Pretty soon I will be able to offer a way that you can watch an advertisement video and in return I get tiny amount of money (usually 1 cent or less) that I will count as a donation from you. Granted to reach $5 or more it will take a lot of video watching and time but at least you will be able to get access to the early alpha and help us get closer to our funding goals. I will also use this as a way to get daily coins and possible other items for the games such as berries or tms. It's a way that you can help us keep going while only spending a few minutes of your time.
 
Still working on Cosmoids
I honestly barely got any work done on cosmoids last week. The most I've been able to do is make some story scenes for the beginning of the game. Game development is not easy, it has a lot to do with momentum. You want to get the ball rolling on a project and then it becomes much easier to keep going on it. On the other hand I don't want to rush this project just to meet my own deadlines. Deadlines are important to help push a project but if you have to sacrifice the quality for it then it might not be worth sticking to those deadlines. There was a saying "A delayed game is eventually good, a bad game is forever bad."
Pokemon Tower Defense 2
This week for PTD2 we have the soft cap level raised to 20. Incase you don't know the soft level cap is the level in which pokemon will stop learning new moves. For the pokemon that we have in the game so far including Karrablast it took 27 new moves to reach this level cap. I did a giant list and to go from 20 to 100 it would be 172 new moves. It would take a long time for the soft cap to reach 100 and that would also mean that there would be no new levels to play. With developing PTD2 the way I am and with you guys being able to play the game at this point I can't just focus on one area in the game and push that all the way through. For example if I continued the story levels but didn't add to the soft cap we wouldn't have great moves to pick from. If I just added 1v1 levels then you would never be able to catch any new pokemon. It is a tricky balance

Like Cosmoids I didn't get to look at any of the bug fixes this week. They are still in my radar but I'm not sure exactly when I will be able to take care of them.
Weekly Progress
My Status: Not Working.
Cosmoids: The Legend of the Wish Maker
Early Alpha v.001 Progress
  •  Level 1 (0%)
    • Graphics (0%)
      • Backgrounds (60%) 
        • Title Screen (100%)
        • Authentication Screen (0%)
        • Room (100%) - Movie Scene
        • Island (100%) - Movie Scene
        • Level 1 (0%) - Island Path Area
      • Units (100%)
        • Boy (100%)
        • Caterpillar (100%)
        • Moth (100%)
        • Man (100%)
      • Attacks (0%)
        • Bug Repellant Bomb (0%)
    • Programming (30%)
      • Framework (100%) - Basic code that handles changing screens, adding popups, mouse clicks, keyboard input and running the game.
      • Title Screen (100%)
      • Authentication Screen (0%)
      • Movie Scenes (100%)
      • Tutorial (0%)
      • Level 1 (0%)
        • Attacks (0%)
          • Bug Repellant Bomb (0%)
          • Tiny Bites (0%)
        • Waves (0%)
      • Win Screen (0%)
      • Lose Screen (0%)
      • Pre-Level Information screen (0%)
PTD2 Alpha v1.33.1 Released!
  • Mystery Gift
    • Change link in game
    • Change Graphic in game
    • Change Server Code
    • Get link and code from sponsor
    • Change Blog Links
    • New Pokemon - Karrablast
PTD2 Alpha v1.33 Released!
  •  Soft Level Cap to 20!
    • New Moves
      • Whirlwind
      • Wing Attack
      • Aerial Ace
      • Round
      • Flame Wheel
      • Copycat
      • Faint Attack
      • Acupressure
      • Razor Shell
      • Iron Defense
      • Sucker Punch
      • Mud Bomb
      • Confuse Ray
      • Natural Gift
      • Follow Me
      • Shadow Sneak
      • Cotton Spore
      • Bullet Seed
      • Reversal
      • Avalanche
      • Swords Dance
      • Pluck
      • Acid
      • Ice Fang
      • Magical Leaf
      • Sky Attack
      • Psychic
  The next blog post will be on monday. As always let me know what you think!

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